GOTV Befehle für CS:GO Console

Durch die letzten Updates ist es nun möglich GOTV auf Servern zu nutzen. Rund um das Thema GOTV gibt es viele Befehle bzw. Commands die über die Counter Strike Global Offensive Console ausgeführt werden können. Der wohl wichtigste Befehl ist sicherlich der welcher das Abspielen bzw. Starten der Demo ermöglicht.

Möchte man sich eine Aufnahme (“Demo”) ansehen, muss man wissen wie die gewünschte Datei (Endung: *.dem) heißt. CS:GO-Demos befinden sich im OrdnerSteamsteamappscommoncounter-strike global offensivecsgo. Dann öffnet man die Konsole und gibt playdemo demoname.dem ein.

GOTV Konsolenbefehle

Nutzt man GOTV, kann man in CS:GO mit folgenden Konsolenbefehlen weitere Einstellungen vornehmen:

tv_allow_camera_man <0|1> – Auto director allows spectators to become camera man
tv_allow_static_shots <0|1> – Auto director uses fixed level cameras for shots
tv_autorecord <0|1> – Automatically records all games as GOTV demos. Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_autoretry <0|1> – Relay proxies retry connection after network timeout
tv_chatgroupsize <n> – Set the default chat group size. Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with “tv_chatgroupsize 0″ and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.
tv_chattimelimit <seconds> – Limits spectators to chat only every n seconds
tv_clients – Shows list of connected GOTV clients.
tv_debug <0|1> – GOTV debug info.
tv_delay <seconds> – GOTV broadcast delay in seconds
tv_delaymapchange <0|1> – Delays map change until broadcast is complete
tv_deltacache <0|1> – Enable delta entity bit stream cache. If enabled on relay proxies it reduces CPU load by caching outgoing entity data.
tv_dispatchmode <0|1|2> – Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable <0|1> – Activates GOTV on server.
tv_maxclients <n> – Maximum client number on GOTV server.
tv_maxrate <n> – Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg <text> – Send a screen message to all clients.
tv_name <name> – GOTV host name. Sets GOTV name as it appears in server browser and scoreboard.
tv_nochat <0|1> – Don’t receive chat messages from other GOTV spectators
tv_overridemaster <0|1> – Overrides the GOTV master root address. Overrides the master IP broadcast to spectators with a local IP.
tv_password <password> – GOTV password for all clients
tv_port <port> – Host GOTV port. Set the GOTV host port (default 27020). Must be set as srcds start parameter.
tv_record <filename> – Starts GOTV demo recording.
tv_relay <IP> – Connect to GOTV server and relay broadcast.
tv_relaypassword <password> – GOTV password for relay proxies
tv_relayvoice <0|1> – Relay voice data: 0=off, 1=on. If enabled, allow player voice chat if broadcasted.
tv_retry – Reconnects the GOTV relay proxy.
tv_snapshotrate <n> – Snapshots broadcasted per second
tv_status – Show GOTV server status.
tv_stop – Stops the GOTV broadcast.
tv_stoprecord – Stops GOTV demo recording.
tv_timeout <seconds> – GOTV connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_title <text> – Set title for GOTV spectator UI
tv_transmitall <0|1> – Transmit all entities (not only director view). By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.

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